中文题名: | 交互界面模糊化处理对提升听课者注意力的影响 |
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保密级别: | 公开 |
论文语种: | 中文 |
学科代码: | 045400 |
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学生类型: | 硕士 |
学位: | 应用心理硕士 |
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学位年度: | 2022 |
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研究方向: | 注意力,模糊化处理,界面交互,在线教育 |
第一导师姓名: | |
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第二导师姓名: | |
提交日期: | 2022-06-12 |
答辩日期: | 2022-05-28 |
外文题名: | INFLUENCE OF FUZZY PROCESSING OF INTERACTIVE INTERFACE ON IMPROVING AUDIENCE'S CONCENTRATION |
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中文摘要: |
在各种各样的在线活动中,如果听课者没有很好地保持注意力,将无法有效传递信息,损害讲者与听课者双方的用户体验。为了解决注意力分散问题,本研究聚焦一个最为普遍的场景——在线课堂开展系统研究。通过总结目前人机交互领域中与注意相关的研究结果,结合心理学研究的知觉负载理论,发现通过将需要关注的信息模糊化处理后,能增加知觉负载水平,减少注意力分散。模糊化处理是指将界面中需要听课者关注并学习的部分变得模糊,听课者必须关注模糊化内容以分辨出具体信息。本研究借助眼动实验探索模糊化处理对听课者注意力状态和用户体验的影响,全面评估其在应用场景中的效果。
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首先,本研究通过预实验和深度访谈开展用户研究,目的在于了解用户的行为习惯和心理体验。在预实验中,通过两种模糊化处理原型——完全式和渐变式,作为探针,在眼动实验中模拟真实网课学习情境,探究用户的心理体验和行为习惯。结合14名被试的眼动实验结果和注意力特点,开展基于实验的简单访谈,理解用户如何与模糊化处理效果交互,以及交互过程中的心理体验,并为正式实验总结经验。随后针对用户在日常生活中参加网课的情景,另外邀请12名被试参与深度访谈。了解到被试使用电脑参加网课时,注意力往往会越来越不集中,被试认为这主要是缺乏有效互动所致,并且认为目前网课使用的点名,签到,标红等方法还存在一定的问题,希望能有更好的方法帮助其集中注意力。 在正式实验中,为了探究模糊化处理在应用场景的有效性,对比了模糊化处理与常用的标红处理,以及与不做处理情况的差别,通过眼动数据结果和主观体验评分结果全面地评估模糊化处理的效果。分析了92名被试的结果后,发现模糊化处理能帮助被试快速定位重点,改善注意行为;用户体验最好,没有带来额外的使用障碍或疑惑,相反被试对其抱有一定的积极态度。总结来说,基于内容的模糊化处理能提升注意力并改良用户体验。通过用户研究和实验研究发现,用户体验仍有改善空间,实际应用时可以结合其他人机交互方法发挥更好的效果。 在疫情背景下,人们不得不更频繁地参与线上活动。研究模糊化处理能帮助听课者更好地保持专注,改善线上活动的信息传递效果,进而提升用户体验。 |
外文摘要: |
In a variety of online activities, if the audience can not maintain their attention well, it will lead to the failure of effective transmission of information and damage the user experience of both the speaker and the audience. In order to solve the problem of distraction, this study focuses on one of the most common scenes-online classroom to carry out systematic research. By summarizing the current research results related to attention in the field of human-computer interaction, combined with the perceptual load theory of psychological research, it is found that by fuzzing the information that needs attention, it can increase the level of perceptual load and reduce distraction. Fuzzy processing will blur the part of the interface that needs the audience to pay attention to and learn. The audience must pay attention to the fuzzified content to distinguish the specific information. Then, through eye movement experiment, explore the impact of fuzzy processing on the audience's attention state, and comprehensively evaluate its effect in the application scene.
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Firstly, this study carries out user research through pilot experiments and in-depth interviews in order to understand users' behavior habits and psychological experience. In the pilot experiments, two fuzzy processing prototypes, complete type and gradual type, are used as probes to explore users' psychological experience and behavior habits by simulating the real situation of online learning in eye movement experiment. Combined with the eye movement experiment results of 14 subjects and the attention characteristics, carry out short interviews based on the experiment to understand how users interact with the fuzzy processing effect and the psychological experience in the interaction process, and summarize the experience for the formal experiment. Then, in order to understand the situation of users participating in online classes in their daily life, another 12 subjects were invited to participate in in-depth interviews. It is learned that participants use computers to participate in online classes, and their attention tends to become more and more inattentive. Participants believe that this is mainly due to the lack of effective interaction. They also believe that there are still some problems in the methods like roll call, check-in and red marking used in online classes. They hope to have better methods to help them focus their attention. In the formal experiment, in order to explore the effectiveness of fuzzy processing in the application scenario, this study compares the difference between fuzzy processing and common red marking, as well as with no treatment, and comprehensively evaluated the effect of fuzzy processing through the results of eye movement data and subjective experience results. After analyzing the results of 92 participants, it is found that fuzzy processing can help participants quickly locate the key points and improve their attention behavior; Its user experience results are the best, without additional obstacles or doubts. On the contrary, the participants have a certain positive attitude towards it. In conclusion, content-based fuzzy processing can improve attention and the user experience. Through user research and experimental research, it is found that there is still room for improvement of user experience. In practical application, it can be combined with other human-computer interaction methods to play a better effect. In the context of the epidemic, people have to participate in online activities more frequently. Fuzzy processing can help listeners better stay focused and improve the information transmission effect of online activities. Finally,it helps to improve the user experience. |
参考文献总数: | 90 |
馆藏号: | 硕045400/22070 |
开放日期: | 2023-06-12 |