中文题名: | 由虚拟向虚拟的转换 ——结合中美有关代表作品谈游戏的动画改编 |
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保密级别: | 公开 |
学科代码: | 130303 |
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学生类型: | 学士 |
学位: | 文学学士 |
学位年度: | 2011 |
学校: | 北京师范大学 |
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提交日期: | 2011-06-30 |
答辩日期: | 2011-06-30 |
外文题名: | The Conversion from the Virtual to Virtual ——Analyzing Chinese and American Animation Stories Originating from Video Games |
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中文摘要: |
本文主要论述改编创作中游戏改编为动画。文章涉及游戏、动画作为两种不同媒体形式的对比,分析两者的共同点及差异,试阐述游戏是更加适宜改编成为动画,并能为动画创作提供良好素材的。改编作为现今常见的创作形式已存在较久,其方式主要为翻拍和跨类改编,由游戏改编成为动画属跨类改编,文章结合相关作品及部分现有个案分析成果,论述游戏到动画改编的一般方式,改编作品与原作应当有怎样的关联,改编作品应如何延续原作风格及特色,并探讨如何为这类创作赢得更多的观众,为动画提供更多的创作思路与方法。
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外文摘要: |
This paper discusses the adaptation of the game adapted for animation creation. Articles related to games, animation as a comparison of two different forms of media to analyze similarities and differences between the two and try to explain the game is more appropriate than other forms of adaptation into film and television animation work, and animation can provide a good material. Creative adaptation of a common form of the present existing for a long time, mainly through their classes for the remake and cross-adaptation, the game is adapted into animated adaptation of cross-class, the article will combine some related works and the results of existing case studies, discusses the game to movie adaptation General way, adaptation works and what the original should be associated with adaptations should be how to continue the original style and character, and to explore how to create win a wider audience such as the creation of animation to provide more routes and ideas.
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参考文献总数: | 11 |
插图总数: | 0 |
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馆藏号: | 本050423w/1137 |
开放日期: | 2011-06-30 |