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中文题名:

 MOBA 手游中玩家行为互动对自我效能感的影响——以《王者荣耀》为例    

姓名:

 李梓漪    

保密级别:

 公开    

论文语种:

 中文    

学科代码:

 130508    

学科专业:

 数字媒体艺术    

学生类型:

 学士    

学位:

 艺术学学士    

学位年度:

 2020    

学校:

 北京师范大学    

校区:

 北京校区培养    

学院:

 艺术与传媒学院    

第一导师姓名:

 张伦    

第一导师单位:

 北京师范大学艺术与传媒学院数字媒体艺术系    

提交日期:

 2020-06-25    

答辩日期:

 2020-05-06    

中文关键词:

 MOBA 手游 ; 王者荣耀 ; 行为互动 ; 自我效能感    

中文摘要:
飞速发展的信息技术使人们步入了网络时代,网络游戏在成为人们司空 见惯的娱乐方式的同时,也逐渐成为玩家平衡现实、收获自信感的重要途径。 而媒介技术的革新使得游戏从传统的玩家-游戏的单机互动转变为玩家-游戏 系统/其他玩家/游戏衍生品之间的多维互动,丰富和增进了玩家的行为互动 手段和程度。近年来,随着手机使用规模增大,以手机为智能娱乐载体的游 戏也在网络用户中不断渗透,其中以 MOBA 类手机游戏的发展最为显著。本文 则以当下国内最热门的 MOBA 类手游《王者荣耀》为例,探究自信感,即自我 效能感与 MOBA 手游玩家行为互动二者的关系。运用问卷调查与深度访谈的研 究方法,分别测量玩家在该游戏中的行为互动程度与收获的自我效能感。运 用 SPSS 进行数据分析,通过简单相关分析与典型相关分析,认为玩家在游戏 中不同方面的行为互动与对自我效能感的获得显著正向相关。进而采用多元 回归分析,了解行为互动对自我效能感产生的影响。最后通过深度访谈内容, 进一步挖掘出行为互动对自我效能感产生影响的方式和因素。
外文摘要:
With the rapid development of information technology, people have stepped into the network age. Online games have become not only a popular entertainment, but also an important way for players to balance reality and gain self-confidence. The innovation of media technology has changed the game from the traditional player — game interaction to the multi-dimensional interaction between the player — game system/ other players/ game derivatives, which enriches and enhances the means and degree of the player's interaction. In recent years, with the increasing use of mobile phones, games that using moble phones as the carrier of intelligent entertainments continuously to infiltrate in network users. Among them, MOBA mobile games have developed significantly. This paper takes the MOBA mobile game "King of Glory" as an example to explore the relationship between self-confidence, that is, self-efficacy and Moba mobile player engagements. By means of questionnaire and in-depth interview, the author observed the degree of engagements and self-efficacy of players during playing the game. Through simple correlation analysis and canonical correlation analysis, it is found that players' engagements in different aspects is positively correlated with their self-efficacy. Then the author use multiple regression analysis to understand the influence of behavior interaction on self-efficacy. Finally, through in-depth interview content, the author further excavates the ways and factors in which engagements affect self-efficacy.
参考文献总数:

 17    

馆藏号:

 本130508/20007    

开放日期:

 2021-06-25    

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