中文题名: | Z 世代手机游戏氪金行为研究 |
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保密级别: | 公开 |
论文语种: | 中文 |
学科代码: | 050304 |
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学生类型: | 学士 |
学位: | 文学学士 |
学位年度: | 2022 |
学校: | 北京师范大学 |
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第一导师姓名: | |
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提交日期: | 2022-06-27 |
答辩日期: | 2022-05-11 |
外文题名: | Research on the purchasing behavior of Z Generation mobile games |
中文关键词: | |
外文关键词: | Mobile Games ; Z Generation ; Purchasing behavior ; Theory of Planned Behavior ; Multiple Linear Regression Analysis |
中文摘要: |
手机游戏已经成为现象级的产业,并引发社会各界的关注。本研究在计 划行为理论(TPB)的基础上探讨 Z 世代手机游戏氪金行为的影响因素。本研 究以问卷调查的方法收集了 228 份问卷数据,通过 SPSS26.0 进行因子分析、 信效度分析、相关性分析以及多元线性回归分析,研究计划行为理论三大因 素(态度、主观规范、感知行为控制)以及其余手游氪金动机因素(如享乐、 脸面、社交等等)对 Z 世代手机游戏氪金行为的影响。 研究结果发现:(1)受教育程度、态度和颜值(游戏设计符合审美)会 对 Z 世代的氪金意向产生显著的正向影响关系,且氪金意向也显著正向影响 氪金行为。(2)性别、态度、感知行为控制、解锁内容和品牌忠诚度会对 Z 世代的氪金频率产生显著的正向影响关系。(3)月可支配收入和态度会对 Z 世代的月消费产生显著的正向影响关系。(4)受教育程度、月可支配收入、 态度、享乐和颜值会对 Z 世代的累计消费产生显著的正向影响关系。TPB 变量 依旧对实际氪金行为有很强的解释力度。本文还对手机游戏的使用与设计进 行探讨并提供建议。
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外文摘要: |
Mobile games have become a phenomenal industry and have attracted the attention of the society. In this study, the Theory of Planned Behavior is used to investigate factors influencing the purchasing behavior of Z Generation in mobile games. During the first stage of the qualitative pre-test, hedonic, face, and social factors were incorporated into the Theory of Planned Behavior (TPB) model to jointly predict the purchasing behavior of mobile games. Based on 228 questionnaire data, SPSS26.0 was used to analyze factor analysis, reliability analysis, correlation analysis, and multiple linear regression analysis to determine the factors influencing the purchasing behavior of generation Z mobile games. Results showed that: The findings revealed that (1) gender, attitude, perceived behavioral control, and beauty appreciation had a significant positive influence relationship on Z Generation's purchasing intention. (2) Attitude, face, unlocked content, and brand loyalty play a significant role in the frequency of Z Generation purchases. (3) Monthly disposable income and attitude significantly influence Z Generation's monthly consumption. (4) Education, attitudes, hedonics, and beauty appreciation have a significant impact on Z Gen consumption. For actual purchasing behavior, TPB variables continue to have a strong explanatory power. This paper also offers suggestions for the design and use of mobile games. |
参考文献总数: | 31 |
插图总数: | 2 |
插表总数: | 12 |
馆藏号: | 本050304/22003 |
开放日期: | 2023-06-27 |