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中文题名:

 基于项目式学习的创客教学实践研究——以初中开源硬件课为例    

姓名:

 何曼    

保密级别:

 公开    

论文语种:

 中文    

学科代码:

 045114    

学科专业:

 现代教育技术    

学生类型:

 硕士    

学位:

 教育硕士    

学位类型:

 专业学位    

学位年度:

 2019    

校区:

 北京校区培养    

学院:

 教育学部    

研究方向:

 项目式学习,创客教育    

第一导师姓名:

 李玉顺    

第一导师单位:

 北京师范大学教育学部    

提交日期:

 2019-06-17    

答辩日期:

 2019-06-04    

外文题名:

 Research on Maker Teaching Practice Based on Project-based Learning——Taking junior high schoolopen source hardware course as an example    

中文关键词:

 创客教育 ; 开源硬件 ; 项目式学习 ; 课程设计    

中文摘要:
当下正处于信息化时代,知识更新速度越来越快,对创新型人才培养的需求愈加迫切,对学校教育的要求也逐渐提高。创客教育正是顺应时代需求,通过实践类的课程培养学生运用数字化工具、多学科知识解决问题、团队协作和创新能力,将所学知识在现实问题中加以应用的教育形式。但目前创客教育的研究尚停留于理论框架,缺乏对课程实施过程的实践性研究。 本研究以提高学生的动手实践能力以及在实践中合作解决问题能力为学生能力培养目标。在教学内容选取上,结合笔者任教学校“创造适合学生成长的教育”的教学理念,以及初中生的认知水平和思维活跃、爱好实践的特征,选择成本适宜、供学生创意发挥空间充分、对学生动手动脑全方面培养的开源硬件课作为教学研究内容。在课程实施前后对学生进行问卷测评,检测学生的团队协作和解决问题两项高阶思维能力,验证教学效果,为创客教育的实践推广提供切实可行的教学模型。 本文从课程实施分析入手,分析了目前国内外创客教育发展现状以及创客课程实施方面的研究,发现项目式学习有别于传统教学实施方式,高度凸显课堂上学生主体性,能最大化发挥创客课程的优势,有效提升学生能力。本研究基于项目式学习的方式开发Arduino开源硬件课程,围绕基于真实情境的主题作品制作的主线进行课程的设计、开发和实施。在学校开设创客社团,采用行动研究的方法,在项目实施前对项目实施流程进行科学地规划、对学习者进行异质分组,对项目主题进行合理地筛选,通过课堂观察、学生访谈结果的反馈,经过三轮行动研究,逐步修订项目实施的流程,完善针对学生能力培养以及辅助学生学习的学习支架的设计。每一轮行动研究后,对项目主题的完成及学生的过程性表现进行多元评价,并量化评价开源硬件课程面向学生问题解决能力和团队协作意识发展的实施效果。 通过行动研究前后对学生问题解决倾向和团队协作倾向的测评,说明该课程能够有效强化学生的问题解决倾向并调整促进学生组内的团队合作意识的培养,分析结果验证了基于项目式学习的方式开展开源硬件课程对学生能力倾向培养的显著效果,同时得出了可用于课堂实践的教学过程,以及针对学生问题解决能力培养和团队协作意识培养的教学支架,为针对初中生高阶思维能力培养的课程研究提供了一定的指导。
外文摘要:
In the information age, the speed of knowledge update is getting faster and faster, the demand for innovative talents is becoming more urgent, and the requirements for school education are gradually increasing. Maker Education trains students to use digital tools and multidisciplinary knowledge to solve problems through the practical courses, enhancing their ability of teamwork and innovation and the ability of applying the knowledge to practical problems, which meets the needs of the times. However, the current research on Maker Education still stays in the theoretical framework and lacks practical research on the curriculum implementation process. This study aims to improve students' hands-on practical ability and ability to solve problems in practice. Combining the school's education philosophy of "Creating Education Suitable for Students' Growth" with the characteristics of junior middle school students' cognitive level, active thinking and practice-loving, it sets the open-source hardware course as an instructional content for students to combine mind and hand, which costs appropriately and provides sufficient space for students to create their creativity. Students are assessed by questionnaires before and after the implementation of the course to test changes of their high-order thinking level and cooperative problem-solving ability and verify the teaching effect. It provides practical curriculum methods for the practical popularization of Maker Education. Starting with the analysis of the curriculum implementation mode, this thesis analyses the current situation of the development of creative education at home and abroad and the research on the implementation of creative curriculum. It finds that project-based learning is different from the traditional teaching implementation mode, which highlights the students' subjectivity in class, maximizes the advantages of Maker Education curriculum and effectively improves students' abilities. This study develops the Arduino open source hardware course based on project-based learning and implements the curriculum around the main line of real-world-based theme production. Based on the method of action research, the project implementation process is scientifically planned before the project is implemented, the learners are heterogeneously grouped, and the project topics are properly screened. The study use the classroom observation and feedback of student interview results of three rounds of action research to gradually revise the process of project implementation and improve the design of learning brackets for students' ability development. After each round of action research, the completion of the project theme and the process performance of the students are evaluated. The questionnaire data is used to analyze the implementation effect of open source hardware courses for students' problem solving ability and teamwork awareness. Through the evaluation of students' problem-solving tendency and teamwork tendency before and after action research, the course can effectively strengthen students' problem-solving tendency and adjust the promotion of teamwork awareness within the student group. The analysis results verify the remarkable effect of open-source hardware course on the cultivation of students' aptitude in the way of project-based learning. At the same time, the teaching process for classroom practice and teaching strategies for the development of student problem-solving skills and teamwork awareness are obtained. It provides some guidance for the curriculum research for the training of junior high school students' thinking ability.
参考文献总数:

 64    

作者简介:

 何曼,2015级教育硕士,在一线教学中主要研究创客教育方面的内容,参与编写了湖北省教育科学研究院组编的《综合实践活动资源包》系列教材中八年级部分编写工作,参与编写了《3D打印与创意智造》书籍。    

馆藏号:

 硕045114/19004    

开放日期:

 2020-07-09    

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