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中文题名:

 游戏化教学活动设计策略在科技博物馆教育中的应用研究——以“人体免疫系统探秘”主题为例    

姓名:

 季小芳    

保密级别:

 公开    

论文语种:

 中文    

学科代码:

 045117    

学科专业:

 科学与技术教育    

学生类型:

 硕士    

学位:

 教育硕士    

学位类型:

 专业学位    

学位年度:

 2018    

校区:

 北京校区培养    

学院:

 教育学部    

研究方向:

 游戏化教学    

第一导师姓名:

 郑葳    

第一导师单位:

 北京师范大学教育技术学院    

提交日期:

 2018-06-05    

答辩日期:

 2018-05-21    

外文题名:

 RESEARCH ON APPLICATION OF GAME-BASED TEACHING ACTIVITIES DESIGN STRATEGY IN EDUCATION OF SCIENCE AND TECHNOLOGY MUSEUMS —TAKING THE SUBJECT OF“ HUMAN IMMUNE SYSTEM EXPLORATION ” AS AN EXAMPLE    

中文关键词:

 游戏化教学 ; 游戏化教学活动设计策略 ; 科技博物馆教育活    

中文摘要:
近年来,科技博物馆教育活动越来越成为学校科学教育的有效补充,对提升青少年的科学素质起着十分重要的作用。目前的科技博物馆教育活动却存在形式老旧、知识点碎片化等问题,而游戏化教学是一种融合游戏元素的新颖教学方式,其与传统教学的共同点是它们都是为了实现教学目的,其区别于传统教学模式的独特之处在于整个教学活动是以游戏的形式开展的,故游戏化教学方式往往比传统的教学方式更能引起学生的学习兴趣,整个教学过程也更加轻松愉快。因此,笔者欲研究适用于科技博物馆的游戏化教学活动设计策略。 本研究主要完成以下三方面的工作。第一,对国内外的游戏化教学现状进行梳理,总结出游戏化教学常用的一些策略,并尝试性提出在本次研究中设计游戏化教学活动时所采用的策略;第二,笔者针对目前科技博物馆一些静态展品与受众互动性不够的问题,将游戏作为促进学生产生学习动机的手段来支持教学活动,故笔者结合游戏化教学活动设计的一般步骤,以生物学科知识为背景,结合中学生命科学课程标准,采用提出的策略来设计开发主题式的科技博物馆教育活动,即以“人体免疫系统探秘”主题为例进行了游戏化教学活动的设计,活动涉及探究细菌和病毒的结构、探究人体免疫系统、探究艾滋病的预防机制三小节内容。第三,笔者选取北京市中国科学技术馆进行了实践研究,对“人体免疫系统探秘”主题活动的实施结果进行了评价和分析,基本验证了策略的有效性;同时也对活动方案进行了修改,形成了较为完善的主题式游戏化教学活动案例,可供后续研究者借鉴。 笔者经过实践探索,验证了本次研究中的游戏化教学活动设计策略,能够在科技博物馆教育活动教学中进行应用,且具备一定的有效性;此外,本研究也为科技博物馆教育活动领域提供了典型案例,不仅从理论上为科技博物馆教育工作者提供了帮助,更通过具体的活动案例进行了实践应用,对今后的科技博物馆教育活动的设计开发有一定的借鉴价值。
外文摘要:
In recent years, the educational activities of the science and Technology Museum have become more and more effective supplement to the school science education, which plays a very important role in promoting the scientific quality of young people.At present, there are some problems in the educational activities of the Museum of science and technology, such as the old forms and the fragmentation of the knowledge points, and the game teaching is a novel teaching method which combines the elements of the game. The common point of the traditional teaching is that they are all for the purpose of teaching. The unique feature of the traditional teaching mode is the whole teaching life. The movement is carried out in the form of games, so the game teaching method often leads to students' interest in learning more than the traditional teaching methods, and the whole teaching process is also more relaxed and happy.Therefore, the author wants to study the design strategies of game based teaching activities applicable to the Museum of science and technology. This study mainly completed the following three aspects of the work. First, the present situation of the game based teaching at home and abroad is combed, and some strategies used in the game teaching are summed up, and the strategies used in the design of the game teaching activities in this study are put forward. Second, in view of the lack of interaction between some static exhibits and the audience in the Museum of science and technology, the author uses the game as a means to promote students' learning motivation to support the teaching activities. Therefore, the author combines the general steps of the design of game teaching activities, taking the knowledge of biology as the background and combining the course of life science in middle school. Standards, using the proposed strategy to design and develop the theme of science and technology museum education activities, that is, the theme of "human immune system exploration" as an example of the design of the game based teaching activities, activities involved in exploring the structure of bacteria and viruses, exploring the human immune system, and exploring the prevention mechanism of AIDS three sections. Third, the author selected the Beijing China Science and Technology Museum to carry out a practical study, evaluated and analyzed the implementation results of the "human immune system exploration" theme activities, basically verified the effectiveness of the strategy; at the same time, the program was modified to form a more perfect theme game teaching activities. For example, it can be used for reference by follow-up researchers. Through the practice and exploration, the author verifies the design strategy of the game teaching activities in this study, which can be applied in the educational activities of the science and Technology Museum, and has certain effectiveness. In addition, this study also provides a typical case for the field of science and technology museum education activities, not only in theory for the science and technology museum educators to provide help, but also through practical application of specific activities, the design of the future scientific and technological museum education activities have a certain reference value.
参考文献总数:

 66    

作者简介:

 季小芳,女,北京师范大学科学与技术教育专业硕士。主要研究方向:STEM教育、科技馆教育活动的设计与开发、深度学习。 本科就读于上海师范大学,所学专业为生物科学(师范方向),学习过动物学、植物学、遗传学、无机及分析化学、有机化学、生物化学、人体解剖生理学、昆虫学、资源植物学、微生物学、植物生理学、分子生物学、环境保护概论、保护生物学、普通生态学等理科类课程,以及教育原理、心理学与教育等教育类课程。本科期间,曾在杭州天目山做过野外实习;曾与其他成员一起成功申报上海市科研项目“滴水湖外围水体中不同水生植物对浮游植物群落结构的影响”,并顺利结题;曾参与上海师范大学李新国、吴畏老师主编的教材书《中学生物实验教学指导》的编写。 研究生期间主要研究方向为STEM课程的设计与开发,阅读过大量的国内外文献,对STEM教育具有一定的了解,曾多次到科技馆进行实地调研,对科技馆的科普教育活动现有问题有一定了解并具有一定的见解;曾作为负责人成功申报中国科协2017年度研究生科普能力提升项目《“人体免疫系统探秘”科学教育活动设计与开发》并顺利结题,并以作为成员参与了《馆校结合背景下地学科普类探究性辅助活动设计》和《基于展品和乐高的STEM教育活动的设计与开发》两个研究生科普能力提升项目,具备基础的学术研究能力。    

馆藏号:

 硕045117/18004    

开放日期:

 2019-07-09    

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