中文题名: | IP 改编中原著粉丝的情感态度与传播实践研究——以《三体》为例 |
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保密级别: | 公开 |
论文语种: | chi |
学科代码: | 135105 |
学科专业: | |
学生类型: | 硕士 |
学位: | 艺术硕士 |
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学位年度: | 2024 |
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研究方向: | 01视听节目创意与制作 |
第一导师姓名: | |
第一导师单位: | |
提交日期: | 2024-06-11 |
答辩日期: | 2024-05-20 |
外文题名: | RESEARCH ON EMOTIONAL ATTITUDE AND COMMUNICATION PRACTICE OF ORIGINAL FANS IN IP ADAPTION -- TAKE THE THREE-BODY PROBLEM AS AN EXAMPLE |
中文关键词: | |
外文关键词: | Intellectual Property adaptation ; The Three-Body Problem ; original novel fans ; emotion and attitude ; communication practice |
中文摘要: |
在当下的文化市场,围绕同一IP的多媒介开发正成为重要趋势。IP改编作品如雨后春笋一般层出不穷,在依托粉丝基础的同时,却屡屡陷入“魔改原著”的争议中。2022年12月与2023年1月,改编自刘慈欣同名小说的《三体》动画与电视剧分别上线,口碑却呈现出一贬一褒的巨大差异,原著粉丝在其中扮演着重要角色。 |
外文摘要: |
In the current cultural market, multi-media development around the same IP is becoming an important trend. IP adaptation works are springing up in an endless stream, while relying on the fan base, but often fall into the controversy of "magic modification of the original". In December 2022 and January 2023,adapted from Liu Cixin's novel of the same name, the animation and TV series of The Three Body Problem broadcast respectively, but the public praise showed a huge difference between the two works. The fans of the original work play an important role in this process. Taking the adaptation of the animation and TV series of the Three-Body Problem asthe case, relying on the theory of participatory culture, text piracy and transmedia narrative by Henry Jenkins, this paper uses text analysis, questionnaire survey, in-depth interview and other research methods to explain the different emotional attitudes and communication practices of the fans of the original work of the Three-Body Problem. The fans of the original work take the degree of the adaptation of the original work as the focus of attention, and show different emotional attitudes according to the performance of the adaptation of the story narrative, character shaping, technical level, commercial marketing and other aspects. They participate in the network communication practice by intervening in the creation, collective judgment, text piracy, text nomadism and other ways. In essence, it is a process in which fans of the original work empower themselves with advanced mastery of the text, strengthen their identity in the discourse sharing of the interest groups, and express their resistance to the logic of commercial capital. In the cross-media production of cultural products, the power of original fans cannot be ignored. They complete meaning construction and expand the story world by poaching texts. Through the opinion participation in the social field, it directly affects the reputation of the adapted works, and even participates in the decision-making of the creative ecosystem. As special consumers of cross-media cultural products, fans of the original books embody the coexistence of resistance and compromise to the cultural industry. On the one hand, they realize resistance through text poaching, opinion expression, etc., on the other hand, they are faced with the possibility of being "absorbed" by capital at any time and become a part of boosting commercial culture. The subjective identity of the original fans is actually very limited, and the situation in the game with different types of fan groups and different types of texts highlights that the rights of the original fans are inseparable from the specific context. |
参考文献总数: | 76 |
作者简介: | 李若晨,北京师范大学2021级艺术与传媒学院学生,导师于丹教授。 |
馆藏号: | 硕135105/24021 |
开放日期: | 2025-06-12 |