中文题名: | 普通中学初中生网络游戏行为对其学校适应的影响研究 |
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保密级别: | 内部 |
学科代码: | 040102 |
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学生类型: | 硕士 |
学位: | 教育学硕士 |
学位年度: | 2008 |
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研究方向: | 健康教育 |
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提交日期: | 2008-06-10 |
答辩日期: | 2008-06-09 |
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中文摘要: |
近年来,伴随着网络游戏的兴起,中学生的网络游戏行为受到广泛的关注。研究者从不同的角度探讨网络游戏行为与中学生学业、人际关系、人格等的关系。本研究采用问卷法调查普通中学初中生网络游戏行为对其学校适应的影响。通过对北京三所普通中学460名初中生的问卷调查,得出以下主要结论:(1)不同网络游戏成瘾倾向组在课业适应、师生适应、常规适应方面存在显著差异。高网络游戏成瘾倾向组表现最差,无网络游戏行为组表现最好。说明:不论中学生沉迷网络游戏的程度如何,网络游戏行为对学业、师生关系、在校日常行为均会造成不良影响。(2)无网络游戏行为组与低网络游戏成瘾倾向组在同学适应、自我适应、学校适应总体方面不存在显著的差异,而它们与高网络游戏成瘾倾向组在这些维度上存在显著的差异。说明:过度沉迷网络游戏会导致学生的同学关系不良、自我认同感下降、学校适应总体不良。(3)无网络游戏行为组与低网络游戏成瘾倾向组在外化行为问题、内化行为问题、攻击性行为总体等方面不存在显著的差异,而它们与高网络游戏成瘾倾向组在这些维度上存在显著的差异。说明:过度沉迷网络游戏会导致学生的攻击性行为增加。(4)内化行为问题在自我适应影响网络游戏成瘾的路径中担当了中间变量的角色;外化行为问题在常规适应影响网络游戏成瘾的路径中担当了中间变量的角色。(5)学校适应维度中的常规适应、自我适应是预测初中生网络游戏成瘾倾向的主要变量。
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外文摘要: |
In recent years, followed online game's starting, middle-school student's online game behavior is receiving the widespread attentions. Researchers from different aspects discuss the relations between online game behaviors and middle-school student studies, interpersonal relationship, personality and so on. By using questionnaires and selecting 460 juniors as subjects, this paper has gained much information. This research's main conclusion is as follows:(1) There are significant differences in schoolwork adaptation, relations between teachers and students, normal adaptation at different levels addicted online game users.(2) Differences have not been found in students’ adaptation, self-adaptation and the total scores of school adaptation between the non-online game behaviors and the low-online game behaviors. However, there are significant differences in these dimensions between the non-online game behaviors, the low-online game behaviors and the high-online game behaviors.(3) Differences have not been found in outside aggressive behaviors, inside aggressive behaviors and the total scores of aggressive behaviors between the non-online game behaviors and the low- online game behaviors. However, there are significant differences in these dimensions between the non-online game behaviors, the low-online game behaviors and the high-online game behaviors. (4) By using path analysis, inside aggressive behaviors play a middle variable role in the self-adaptation influence online game addiction; outside aggressive behaviors play a middle variable role in the normal adaptation influence online game addiction.(5) The normal adaptation and self-adaptation could be used to forecast the online game addicted tendency of juniors.
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参考文献总数: | 61 |
馆藏号: | 硕040102/0844 |
开放日期: | 2008-06-10 |