中文题名: | 二次元“萌拟人”与传统饮食文化的碰撞——以《食物语》为例 |
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保密级别: | 公开 |
论文语种: | 中文 |
学科代码: | 050101 |
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学生类型: | 学士 |
学位: | 文学学士 |
学位年度: | 2022 |
学校: | 北京师范大学 |
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提交日期: | 2022-06-22 |
答辩日期: | 2022-05-15 |
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中文摘要: |
国风手机游戏在近些年呈现了井喷式增长与开发,其中,手游《食物语》较早地将“饮食文化”带进“二次元场域”,其“萌拟人化”的独特角色设计鲜少见于目前国内的游戏市场。故本文以《食物语》手游作为具体个案,聚焦游戏的世界观设定与角色设计,运用民俗学相关知识分析该游戏对于饮食文化的创编,并通过访谈调查收集玩家群体信息及其对于游戏传达的“饮食文化”的接受现状,以期能够探索出“萌拟人”与“传统文化”更好的结合路径,丰富对国风手游的相关研究。
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外文摘要: |
In recent years, “guofeng” mobile games have shown a spurt of development and growth. Among them, the mobile game Food land has brought "food culture" into the "two-dimension field" earlier, and its unique character design of " moe anthropomorphism " is rarely seen in the current domestic game market. Therefore, this article takes the Food land, as a specific case, focused on the game world outlook setting and character design, using the folklore knowledge analysis the game for the plait diet culture, and through the interviews and gamers to collect information and for game convey "food culture" to accept the status quo, in order to explore " moe anthropomorphism " and "traditional culture" the combination of the better path, Enrich the relevant research on “guofeng” mobile games.
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参考文献总数: | 9 |
插图总数: | 0 |
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馆藏号: | 本050101/22181 |
开放日期: | 2023-06-22 |