中文题名: | 网络游戏对首都青少年社会化的影响研究 |
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保密级别: | 公开 |
论文语种: | 中文 |
学科代码: | 055200 |
学科专业: | |
学生类型: | 硕士 |
学位: | 新闻与传播硕士 |
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学位年度: | 2020 |
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学院: | |
研究方向: | 新媒体 图书出版 |
第一导师姓名: | |
第一导师单位: | |
提交日期: | 2020-05-21 |
答辩日期: | 2020-06-25 |
外文题名: | the Influence of Online Games on the Socialization of Teenagers in the Capital |
中文关键词: | |
外文关键词: | Online Game ; Adolescent ; Socialization ; Internet Use Motivation ; Information Acquisition Needs |
中文摘要: |
从古至今,每一种媒介形态的出现都会带来整个社会的巨大改变。互联网带来了海量信息的及时传播,青少年通过网络渠道可以窥探大千世界,在网络人际交往中进行大量的社会信息积累。网络游戏以一种逐渐成熟的娱乐形式进入广大青少年的日常生活中,作为全新的信息沟通和分享形式也将对青少年的身心成长和社会交往产生巨大影响。而社会化是青少年成长的必经阶段,网络游戏的接触、互动和消费行为也会对青少年的社会化产生重要影响。 为了探究网络游戏对青少年社会化的影响机制,本研究着眼于首都的青少年群体,采用北京师范大学心理学部寇彧等人修订的青少年亲社会行为倾向量表制定调查问卷,通过对首都1599名初中及高中生进行实证调查。探究网络游戏的接触、互动及消费行为对于青少年社会化不同维度的影响,并通过中介效应分析进一步寻找背后的影响原因。最后从网络游戏开发商、青少年家长以及青少年自身三方面提出合理的对策和建议。 通过研究发现青少年在网络游戏中的互动行为可以对青少年公益的亲社会倾向产生显著影响,即越常在网络游戏中与其他玩家进行沟通的青少年,越容易在实际社会交往中做出积极的公益行为。而作为基本网络使用动机之一的信息获取需求在网络对青少年社会化的影响中起到了明显中介作用。因此可以看出,网络游戏营造的虚拟网络社区使得不同年龄段玩家之间的即时沟通成为可能,而这种虚拟人际沟通成为青少年在网络获取社会信息的方式之一,可以显著促进青少年的社会化过程。而网络游戏的接触和消费均对被调查青少年的社会化无显著影响,加之被调查者的普遍游戏使用时常较高,青少年仍需在相关政策法规的要求下,规范网络游戏使用行为,游戏开发商和家长也需要参与其中进行合理引导,规避网络游戏对青少年成长的负面影响。 |
外文摘要: |
From ancient times to the present, the emergence of each form of media has brought tremendous changes to the entire society. The Internet has brought about the timely dissemination of massive information, and young people can spy on the world through online channels and accumulate a lot of social information in online interpersonal communication. Online games enter the daily life of the majority of young people in a gradually mature form of entertainment. As a new form of information communication and sharing, it will also have a huge impact on the physical and mental growth and social interaction of young people. Socialization is an inevitable stage for the growth of young people. The contact, interaction and consumption behavior of online games will also have an important impact on the socialization of young people. In order to explore the influence mechanism of online games on the socialization of adolescents, this study focused on the adolescent group in the capital, and used the pro-social behavior tendency scale of adolescents revised by Kou Yu et al. And high school students conduct empirical investigations. Explore the impact of online game contact, interaction and consumption behavior on different dimensions of socialization of young people, and further find the reasons behind the impact through the analysis of intermediary effects. Finally, it puts forward reasonable countermeasures and suggestions from three aspects: online game developers, young parents and young people themselves. Through research, it is found that the interaction behavior of young people in online games can have a significant impact on the pro-social tendency of young people ’s public welfare, that is, the more often young people communicate with other players in online games, the easier they are to make positive social interactions. Public welfare behavior. The information acquisition demand, which is one of the basic motivations for Internet use, plays an obvious role in mediating the impact of the Internet on the socialization of young people. Therefore, it can be seen that the virtual online community created by online games makes instant communication between players of different ages possible, and this virtual interpersonal communication has become one of the ways for teenagers to obtain social information on the Internet, which can significantly promote the socialization of teenagers process. However, the contact and consumption of online games have no significant impact on the socialization of the young people surveyed, and the general use of games by respondents is often high. Teenagers still need to regulate the use of online games under the requirements of relevant policies and regulations Businessmen and parents also need to participate in the reasonable guidance to avoid the negative impact of online games on the growth of young people. |
参考文献总数: | 94 |
馆藏号: | 硕055200/20004 |
开放日期: | 2021-06-25 |