中文题名: | 国产真人互动影像游戏的突破与反思 |
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保密级别: | 公开 |
论文语种: | chi |
学科代码: | 130508 |
学科专业: | |
学生类型: | 学士 |
学位: | 艺术学学士 |
学位年度: | 2024 |
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学院: | |
研究方向: | 游戏研究 |
第一导师姓名: | |
第一导师单位: | |
提交日期: | 2024-05-17 |
答辩日期: | 2024-05-08 |
外文题名: | Breakthrough and Reflection of Domestic Real Interactive Video Games |
中文关键词: | |
外文关键词: | Live-action Interactive Video Game ; Game Innovation ; First-person Footage ; Secondary Dissemination Method |
中文摘要: |
本文聚焦于真人互动影像游戏,以国产真人互动影像游戏《完蛋!我被美女包围了!》为例,通过对其游戏内容与机制的分析,探讨了真人互动影像游戏与“影游融合”相关概念的联系与区别,以及这种游戏类型在内容创作方面带来的突破。在游戏内容方面,分析了该游戏在男性向恋爱剧情上的集中,并通过相同类型游戏的对比,揭示其内容上的突破。在游戏机制方面,揭示了其以影像为主的“预设叙事”结构,并分析了互动影像和第一人称镜头带来的优势。在游戏推广方面,主要分析了网络主播的“二级传播方式”的关键作用。最后本文提出了针对国产真人互动影像游戏的创新建议。 |
外文摘要: |
In this paper, the live interactive video game is focused. For example, for domestic real interactive video game – "Love Is All Around ", game contents and promotion are analyzed, and relationship and difference between the live interactive video game and integration of film and game, and breakthrough of game type in the field of the content creation are discussed. In terms of the game, the concentration on love story games is analyzed. Compared to the same type of games, the breakthrough in content is showed. In terms of game system, "presupposition narrative " structure focusing on the image is reveled, and strength from interactive video and first-person footage is analyzed. In terms of game promotion, key role of "secondary communication mode " of network anchors has been mainly analyzed. At last, innovation suggestion on domestic real interactive video game is put forward in the paper. |
参考文献总数: | 16 |
作者简介: | 魏嘉序,北京师范大学艺术与传媒学院数字媒体艺术2020级本科生。 |
插图总数: | 4 |
插表总数: | 0 |
馆藏号: | 本130508/24006 |
开放日期: | 2025-05-18 |