中文题名: | 基于增强现实技术的 3D 画册的研究与实现 |
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学科代码: | 085212 |
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学生类型: | 硕士 |
学位: | 工程硕士 |
学位年度: | 2015 |
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研究方向: | 增强现实技术应用 |
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提交日期: | 2015-06-14 |
答辩日期: | 2015-05-24 |
外文题名: | THE RESERCH AND IMPLEMENTATION OF A 3D PICTURE ALBUM BASED ON THE AUGMENTED REALITY TECHNOLOGY |
中文摘要: |
增强现实技术是一种新兴的科学技术,它是将虚拟现实技术和现实场景相互融合之后产生出来的,拥有非常广泛的应用发展前景。 在 PC 机以及手持摄像头普及的前提下,移动端的增强现实应用也越来越火爆。 为丰富增强现实技术在儿童智力培养学习成长方面的应用, 本文的研究目标是实现一个基于增强现实技术的 3D 画册。 首先让儿童用自己的想象力填色完成特定的涂鸦底板,本文的应用软件可以把儿童绘制的事物变成三维模型,活灵活现地跃然纸上,就如同神笔马良一样。此应用有助于小朋友们在大脑发育时期的智力的开发,拓展儿童大脑产生创新思维的能力。 本论文的工作内容主要包含如下几个方面:1. 本文在介绍 AR 技术的概念,及该技术在世界上研究现状的同时,阐述了本文选择基于 AR 技术的 3D 画册的研究与实现作为研究课题的理由。描述了 AR 系统中基于 Marker的追踪与三维注册技术的核心原理。分析目前较为常用的 AR 标记系统的特点,找出了适合用于本文涂鸦底板标识的识别跟踪注册的 AR 标记系统和方法。同时详细地介绍了系统中与标识识别注册有关的各坐标系间的矩阵转化的实现方式。2. 在深入了解增强现实技术原理的基础上,根据课题的需要,突破性地提出了一种新的分 UV 概念--人工形象划分 UV,以实现项目画册涂鸦底板的设计。探索出一种在 Unity3D平台下,实现涂鸦底板标识识别以及完成模型三维注册和渲染的途径。同时开发了一款简单的基于 AR 技术实现的幼儿 3D 画册应用软件。3. 通过将论文所实现的 3D 画册,与已有的类似产品进行对比,突出论文所采用的 3D画册的实现方式的可取性。同时也通过数据搜集与分析,说明项目存在的问题,指出其完善的突破点。
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外文摘要: |
Augmented reality is a combination of virtual reality and real environment, it has broadapplication prospects. On the premise of the popularization of the PC and handheld camera , theaugmented reality application on the mobile terminal is becoming more and more popular. Inorder to rich augmented reality application in children's intelligence training learning, the aim ofthis paper is to realize a 3D picture based on augmented reality. Firstly, let the children fillspecific graffiti bottom color by their imagination , in this paper, the application can make whatthe children draw into a 3D model, migration from the page, like magic brush. The applicationcan develop children's intelligence, expand divergent thinking of the brain development .Specific work includes the following three aspects:1. This paper introduces the concept of the AR technology, and the research state of thetechnology in the world, at the same time elaborates the reason why this article choose theresearch subject, 3D picture album based on AR technology research and implementation .Describes the core principles of tracking and 3D registration technology in AR system based onMarker. Analysis the characteristics of the commonly used AR marker system at present, findingout the suitable AR marker system and method for identification tracking registered technologyin this graffiti bottom logo. At the same time, the article described the implementation of matrixtransformation among the coordinate system associated with the identity recognition in detail.2. On the basis of in-depth understanding of augmented reality principle, according to theneeds of the subject, to put forward a new concept of divided the UV -- artificial visualize breakUV up method, in order to realize the design of the project picture album graffiti floor. Explore amethod to realize the graffiti backplane identity recognition and 3D registration and to completemodel rendering on the Unity3D platform. At the same time developed a simple applicationsoftware based on AR technology to implementate 3D picture album for the infants.3. By putting the paper which has realized the 3D picture to compare with the existingsimilar products, outstanding the desirability of the way to realize the 3D picture album that thepaper adopted. With data collection and analysis, this article points out the problems existing inthe project, points out its perfect breakthrough.
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参考文献总数: | 31 |
作者简介: | 本人在南昌大学获得计算机软件工学学士学位,期间的学术成果有:C/C++语言项目实践:基于C语言的学生管理系统开发;基于C语言的简易字符的压缩与解压缩;基于C语言的绘图板的开发应用;备注:字符压缩项目运用了丰富的数据结构,生成树和查找数以及文件存储。绘图板项目运用了MFC框架。Java,J2EE项目实践:基于B/S和Java以及数据库的微博开发;基于B/S的银行卡管理系统的研究与实现(毕业课题)备注:项目是典型的的三层架构设计,sqlserver作为DB存储,运用了Servlet,struts等技术。本人在 |
馆藏地: | 总馆B301 |
馆藏号: | 硕430113/1531 |
开放日期: | 2015-06-14 |