中文题名: | 教育游戏在语文阅读教学中的应用 ——以《红楼梦》为例 |
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保密级别: | 公开 |
论文语种: | chi |
学科代码: | 045103 |
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学生类型: | 硕士 |
学位: | 教育硕士 |
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学位年度: | 2023 |
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研究方向: | 中学语文教育 |
第一导师姓名: | |
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提交日期: | 2023-06-04 |
答辩日期: | 2023-05-27 |
外文题名: | THE APPLICATION OF EDUCATIONAL GAMES IN CHINESE READING TEACHING—— TAKE A DREAM OF RED MANSIONS AS AN EXAMPLE |
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外文关键词: | Educational games ; Chinese reading teaching ; Dream Of Red Mansions |
中文摘要: |
随着互联网、大数据的飞速发展,教育与网络信息平台的关系日益紧密,教育呈现 出多元化、信息化和生活化的整体趋势,非正式学习占据越来越重要的地位。语文学科 的课程建设面临着新的挑战,教学观念和教学方法亟需变革。 基于时代对人才培养的需要,本研究主要探讨教育游戏这种辅助型学习工具在语文 阅读教学领域的应用情况。本文包含四个部分:第一部分从语文阅读教学的现实困境出 发,概括阅读教学的发展路径,结合教育游戏本身的价值以及外部条件的支持,证明教育游戏在语文阅读教学领域的必要性。第二部分在进行可行性讨论时,笔者剖析了教育 游戏价值发挥的心理机制,总结出教育游戏与正式学习相比的优势与适用性,从而明确 游戏设计与应用的原则和模型。根据以上理论,展示了《红楼梦》整本书阅读教育游戏 的开发思路。第三部分将理论与实践相结合,笔者制作了《林黛玉进贾府》游戏片段, 并将该片段发给学生体验,利用问卷和访谈回收体验反馈。第四部分得出结论,联系时 代背景讨论教育游戏的发展前景和不足。 通过本研究可知,教育游戏能够有效辅助语文阅读教学,其价值也得到了师生的印 证。在信息时代,教育游戏有着广阔的发展前景,教育工作者还需勇于探索,研发多样 的、创新的教学工具,开拓进取,以求跟上时代的进步和学情的变化。 |
外文摘要: |
In recent years, with the rapid development of the Internet, big data is playing an increasingly important role in our life. The relationship between education and network information platform is increasingly close. Education presents the overall trend of diversification, informatization and life, and informal learning plays an increasingly important role. Therefore, the curriculum construction of Chinese subject is facing new challenges, and the teaching concept and teaching method are in urgent need of reform. Based on the need of talent training of The Times, this study mainly discusses the application of educational games as auxiliary learning tools in the field of Chinese reading teaching. This paper includes four parts: the first part starts from the realistic predicament of Chinese reading teaching, summarizes the development path of reading teaching, combines the value of educational games itself and the support of external conditions, and proves the necessity of educational games in the field of Chinese reading teaching. In the second part of the feasibility discussion, the author analyzes the psychological mechanism of the value play of educational games, summarizes the advantages and applicability of educational games compared with formal learning, so as to clarify the principles and models of game design and application. According to the above theories, it shows the development ideas of the reading education game of the whole book of "A Dream of Red Mansions". In the third part, theory and practice are combined. The author made a game clip of Lin Daiyu entering Jia's Mansion and sent the clip to students for experience. The feedback of experience is recovered by questionnaires and interviews. The fourth part draws a conclusion and discusses the development prospects and shortcomings of educational games in connection with the background of The Times. Through this study, it can be seen that educational games can effectively assist the teaching of Chinese reading, and its value has been verified by teachers and students. In the information age, educational games have a broad prospect of development, educators should be brave to explore, develop a variety of innovative teaching tools, forge ahead, in order to keep up with the progress of The Times and the change of learning situation. |
参考文献总数: | 68 |
馆藏地: | 总馆B301 |
馆藏号: | 硕045103/23090Z |
开放日期: | 2024-06-05 |