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中文题名:

 基于游戏教学法的缅甸儿童线上初级汉语教学设计与实施研究    

姓名:

 随雪媛    

保密级别:

 公开    

学科代码:

 045300    

学科专业:

 汉语国际教育    

学生类型:

 硕士    

学位:

 汉语国际教育硕士    

学位类型:

 专业学位    

学位年度:

 2022    

校区:

 珠海校区培养    

研究方向:

 汉语国际教育    

第一导师姓名:

 张春燕    

第一导师单位:

 北京师范大学汉语文化学院    

提交日期:

 2022-06-14    

答辩日期:

 2022-05-27    

外文题名:

 RESEARCH ON THE DESIGN AND IMPLEMENTATION OF ONLINE PRIMARY CHINESE TEACHING FOR CHILDREN IN MYANMAR BASED ON GAME TEACHING METHOD: A CASE STUDY OF TEACHING CHINESE TO YOUNG CHILDREN IN “USEMANDARIN”    

中文关键词:

 游戏教学法 ; 教学设计 ; 线上教学 ; 缅甸 ; 儿童    

外文关键词:

 Game teaching method ; Instructional design ; Myanmar ; Children    

中文摘要:

近年来,越来越多的人意识到从幼儿开始进行汉语学习的重要性,缅甸对于幼儿汉语学习的需求也在不断升高。受到新冠疫情的影响,线上教学蓬勃发展。但与之相关的游戏教学设计问题也随之出现。通过在一线汉语教学中的实践,多位教师发现游戏具有形式多样性、学习趣味性、练习高效性等特点,如何设计出适合幼儿线上汉语学习的课堂游戏已备受瞩目。
在上述背景下,本文希望通过对授课对象及家长对课堂中所涉及游戏应用效果反馈的调查,探讨该游戏在实际缅甸幼儿线上汉语课堂的有效性与可推广性,以期为有需求的教师提供游戏教学设计的参考。基于此,本文采用文献研究法、课堂观察法、问卷调查法以及访谈法等研究方法,以优实中文教学机构的缅甸儿童为调查对象,以崔永华的教学设计为框架,通过两个课时的教学效果对比,将笔者在教学实践过程中设计并应用的词语、课文以及汉字游戏的实施与应用效果进行了调查。细致深入地了解游戏设计的合理性、游戏在线上汉语课堂中发挥的作用以及存在的问题。
研究结果表明,游戏教学法在缅甸幼儿线上汉语课堂中发挥着提升学习兴趣、提高练习效率的重要作用。所测试的游戏除汉字游戏“快乐成长”均可应用在今后优实平台缅甸儿童汉语教学中。但相比较而言,学生更喜欢词语练习游戏,尤其是带有竞赛性质的游戏类型,课文游戏不太受欢迎。在进行线上汉语游戏教学设计时,“动静结合式”的教学方式更能吸引缅甸儿童的注意力,使学生取得良好的学习效果。
针对上述发现以及笔者在教学实践中的经验,本文分别从课前、课中、课后三个方面对游戏教学设计与实施提出了相关建议。最后,笔者也提出了本研究存在的局限性与不足。

外文摘要:

In recent years, more and more people are realizing the importance of learning Chinese from a young age and the demand for Chinese language learning for young children in Myanmar is on the rise. The impact of the new Chinese epidemic has led to a boom in online teaching. However, the associated problem of designing games for teaching and learning has also emerged. Through practice in frontline Chinese teaching, many teachers have found that games have characteristics such as variety of forms, fun learning and efficient practice, and there has been a lot of attention paid to how to design classroom games that are suitable for children's online Chinese learning.

Against the above background, this paper hopes to explore the effectiveness and replicability of the game in actual online Chinese language classes for young Myanmar children by investigating the feedback from the subjects and parents on the application of the game involved in the classroom, with a view to providing reference for teachers in need of the game's pedagogical design. Based on this, this paper uses literature research, classroom observation, questionnaires and interviews to investigate the effectiveness of the implementation and application of the word, text and Chinese character games designed and applied in UseMandarin’s Myanmar children, using the teaching design of Cui Yonghua as the framework, and using two class periods as a comparison. A detailed and in-depth look at the rationality of the game design, the role played by the game in the online Chinese classroom and the problems that exist.

The results of the study show that the games play an important role in enhancing interest in learning and improving the efficiency of practice in online Chinese classes for young children in Myanmar. All the games tested, except the Chinese character game "Happy Growth", can be used in the future teaching of Chinese to Myanmar children on the UseMandarin platform. However, students preferred the word practice games, especially the games with competition, and the text games were less popular. In the design of online Chinese games, the "motion-activated" teaching method is more effective in attracting the attention of Myanmar children and achieving good learning results.

Based on the above findings and the author's experience in teaching, this article proposes suggestions for the design and implementation of the game in three aspects: before, during and after the lesson. Finally, the author also presents the limitations and shortcomings of this study.

参考文献总数:

 114    

馆藏地:

 总馆B301    

馆藏号:

 硕045300/22027Z    

开放日期:

 2023-06-14    

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