中文题名: | 结构主义视域下的数字游戏语言研究 |
姓名: | |
保密级别: | 公开 |
论文语种: | 中文 |
学科代码: | 130300 |
学科专业: | |
学生类型: | 博士后 |
学位: | 艺术学博士 |
学位类型: | |
学位年度: | 2019 |
校区: | |
学院: | |
第一导师姓名: | |
第一导师单位: | |
提交日期: | 2019-09-08 |
答辩日期: | 2019-09-08 |
外文题名: | Research on The Language of Digital Games From The Perspective of Structuralism |
中文关键词: | |
中文摘要: |
无论是从产业生产还是学术研究领域对游戏语言建构缺失的现状判断已是共识。它导致了不同层面的障碍与交流断层。在产业生产中以技术(程序),设计(策划)和艺术三者为立场的话语难以形成无障碍的交流。就学界内部而言,语言研究的缺失也导致游戏艺术史与游戏批评话语难以进行系统的建构,游戏设计的研究与人文研究之间的互通也并不畅通。同时,在这一看似以技术为驱动的领域,产业与学界的对话也是相对有限。一方面它归因于不同立场间视野的差异。另一方面它也直接反映出目前的游戏场域内,缺少一种可供不同立场交流的语言工具。 本研究将采用一般语言学的视角,以语言的符号性和文化性为基础,分析数字游戏的艺术语言,考察其在作品中如何建构话语表达,以及其在作者、文本和受众之间传递的过程。主要研究对象包括:数字游戏的艺术语言构成,它包含了哪些语汇,其最小的表意单位是什么。它形成了哪些使用惯例, 并且这些惯例是如何被建构出来的。它是以何种方式与受众进行有效的沟通并传递讯息的。以及在具体的作品案例中它是如何被展现出来的。为了探索这些问题,本文尝试将游戏的规则与玩法视作其语言研究的核心。同时,将玩家的因素纳入其语言考察范围,分析其相关因素作为语言的可能性。并以此为基础选取多个具体角度展开研究,分别是:规则与玩的语言、空间的语言、身体与身份的语言、语言的再媒介化、文本,受众与类型。 |
外文摘要: |
It is a consensus to judge the lack of game language construction from the perspective of industrial production and academic research.It leads to different levels of barriers and communication faults.In industrial production, it is difficult to form barrier-free communication in terms of technology (procedure), design (planning) and art.From the inside of the academic circle, the lack of language research also leads to the difficulty in the systematic construction of game art history and game critical discourse, and the communication between game design research and humanistic research is not smooth.At the same time, the dialogue between industry and academia in this seemingly technology-driven field is relatively limited.On the one hand it is due to differences in perspectives between different positions.On the other hand, it also directly reflects the lack of a language tool for communication between different positions in the current game field. From the perspective of general linguistics and based on the symbolic and cultural nature of language, this study will analyze the artistic language of digital games, investigate how they construct discourse expression in works and the process of their transmission among authors, texts and audiences.The main research objects include: the artistic language composition of the number game, which words it contains, and what is its smallest ideographic unit.What usage conventions it forms, and how they are constructed.How does it communicate effectively with its audience and deliver its message?And how it is presented in the specific case of the work.In order to explore these issues, this paper tries to take the rules and methods of games as the core of its language research.At the same time, the player's factors are included in the scope of their language inspection, and the possibility of their related factors as language is analyzed.Based on this, multiple specific perspectives are selected to conduct research, including rules and playing language, spatial language, body and identity language, language remediation, text, audience and type. |
馆藏地: | 图书馆学位论文阅览区(主馆南区三层BC区) |
馆藏号: | 博130300/19008 |
开放日期: | 2020-09-08 |