中文题名: | 《小小梦魇2》游戏场景设计的思维方法和创作方式研究 |
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保密级别: | 公开 |
论文语种: | chi |
学科代码: | 130501 |
学科专业: | |
学生类型: | 学士 |
学位: | 艺术学学士 |
学位年度: | 2023 |
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学院: | |
第一导师姓名: | |
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提交日期: | 2023-06-19 |
答辩日期: | 2023-05-10 |
外文题名: | Research on the Creative Method and Thinking Method of Game Scene Design in "Little Nightmares Ⅱ" |
中文关键词: | |
外文关键词: | Game scene design ; creative approach ; thinking method ; Little Nightmares 2 |
中文摘要: |
游戏是当前热门的娱乐方式之一,而场景设计是游戏制作中必不可少的环节。《小小梦魇2》是一款较受欢迎的游戏,在场景设计方面也有其独特之处。本文旨在探讨《小小梦魇2》游戏场景设计的创作方式和思维方法,为游戏制作提供一定的参考。本文的研究目的在于通过对《小小梦魇2》游戏场景思维方法和创作方式的深入探讨,揭示其创作过程和设计要点,为游戏场景设计提供借鉴和启示,提升游戏品质和玩家体验。本研究首先通过文献调研和案例分析等方法,收集了大量的有关《小小梦魇2》游戏场景设计方面的信息。接着,研究《小小梦魇2》的思维方式,在游戏场景设计中,对叙事思维,互动性的“第三空间”引入等方面进行归纳总结,并探讨其思维制作过程及实现方法。本文研究揭示了《小小梦魇2》游戏场景设计的创作方式,发现在游戏场景设计中空间构成,镜头语言,设计元素的应用等方面起着至关重要的作用。在创作过程中,需要注重对故事背景和氛围的构思,并注重细节的处理和与玩家的互动。同时,还需要保持创新,不断探索和尝试,提升游戏品质和用户体验。《小小梦魇2》游戏场景设计的创作方式和思维方法是一门需要不断探索和学习的技艺,本研究通过对其进行深入探讨,为游戏制作提供了一定的参考和启示。未来,我们还可以进一步深入探讨游戏场景设计的创新和发展,为游戏制作和玩家带来更好的体验。 |
外文摘要: |
Games are currently one of the popular forms of entertainment at present,and scene design is an essential link in game production. "Little Nightmare 2" is a relatively popular game, and it also has its unique features in scene design. This article aims to discuss the creation method and thinking method of the game scene design of "Little Nightmare 2", and provide some reference for game production. The purpose of this paper is to reveal the creative process and key points of design through an in-depth discussion of the thinking method and creation method of the game scene of "Little Nightmare 2", provide reference and inspiration for the game scene design, and improve the game quality and player experience. This research first collects a large amount of information about the game scene design of "Little Nightmare 2" through literature research and case analysis. Then, study the way of thinking of "Little Nightmare 2", in the game scene design, summarize the narrative thinking, the introduction of the interactive "third space", etc., and discuss the thinking process and implementation methods. This paper research reveals the creation method of the game scene design of "Little Nightmare 2", and finds that the space composition, lens language, and application of design elements play a vital role in the game scene design. In the creation process, it is necessary to pay attention to the conception of the background and atmosphere of the story, and pay attention to the processing of details and the interaction with players. At the same time, it is also necessary to maintain innovation, continue to explore and try, and improve game quality and user experience. The creation and thinking methods of the game scene design of "Little Nightmare 2" is a skill that needs to be continuously explored and learned. This study provides some reference and inspiration for game production through in-depth discussions on it. In the future, we can further explore the innovation and development of game scene design, so as to bring better experience to game production and players. |
参考文献总数: | 25 |
插图总数: | 31 |
插表总数: | 1 |
馆藏号: | 本130501/23008 |
开放日期: | 2024-06-19 |