中文题名: | 民间体育游戏场景理论模型的建构与应用研究 |
姓名: | |
保密级别: | 公开 |
论文语种: | 中文 |
学科代码: | 040301 |
学科专业: | |
学生类型: | 博士 |
学位: | 教育学博士 |
学位类型: | |
学位年度: | 2021 |
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学院: | |
研究方向: | 武术与民族民间体育理论与实践研究 |
第一导师姓名: | |
第一导师单位: | |
提交日期: | 2021-06-08 |
答辩日期: | 2021-06-02 |
外文题名: | RESEARCH ON THE CONSTRUCTION AND APPLICATION OF THE THEORETICAL MODEL OF FOLK SPORTS GAME SCENES |
中文关键词: | |
外文关键词: | Folk sports games ; Game scenes ; The theory of scenes ; Model construction ; Case study |
中文摘要: |
民间体育游戏作为中国传统文化的构成要素,是人们生产生活中不可或缺的组成部分,为人类健康成长和世界文化多样性发展做出了重要贡献。加强民间体育游戏研究是丰富人类多样文化的有效方式,是充实体育学研究领域的重要途径。虽然已有研究贡献了较为丰硕的理论成果,但由于研究的历史局限性仍需对民间体育游戏的文化内涵和发展路径展开深入剖析。场景理论为中国文化遗产研究提供了新的视角,遗憾的是民间体育游戏独具特色、内容丰富的场景并没有引起应有重视,场景理论模型建构的文化价值及其对推动民间体育游戏理论研究与实践发展的显性作用尚未得到充分阐释。因此,本研究不但能从理论层面实现民间体育游戏本体理论的完善,而且能从实践层面贡献兼具本土性和普适性的理论分析工具,同时还能为民间体育游戏的创新性发展提供现实依据。 本研究基于场景理论视角,从基础分析、理论建模和案例应用三个层面入手,运用质性文本分析法、专家访谈法、德尔菲法、案例研究法等方法对民间体育游戏场景理论模型的建构与应用进行了深入研究。首先,以概念界定为基础规范了民间体育游戏的概念,辨析了场域与场景在民间体育游戏研究中的异同,论证了场景理论的特定优势;其次,以场景理论为依据剖析了民间体育游戏发展困境的主要致因,阐述了民间体育游戏场景理论模型的建构基础与指导原则;再次,建构了“民间体育游戏场景构成框架”,探索了民间体育游戏场景理论模型的构成要素,揭示了场景要素的运行机制;最后,在理论模型指导下实现了跳皮筋游戏的场景化革新和场景游戏转盘的新模式创设,完成了对上述游戏实践效果的验证和应用情况的反馈。主要研究结论为: 1. 民间体育游戏是流传于民众生活中,以身体运动为基本方式,具有娱乐气息和教育意义的尚未高度组织化、制度化和专业化的嬉戏娱乐活动。游戏场景是与游戏活动有关能够给游戏者带来游戏实践的空间结构总体,场景游戏是在场景模型的框架指导下创设和应用的具体游戏类别。场域理论主要对非遗空间的社会属性进行考查,侧重强调关系系统,将社会实质理解为各因素的相互作用关系,受社会资本影响各要素主体性较为突出,形成了涂尔干机械团结式的运作方式。场景理论强化了游戏空间的文化意义,注重各要素的主体间性,以相同价值观作为人员群体的主要联结纽带,形成了以有机团结为主的整合方式。由于民间体育游戏保护更关注对优秀文化遗产的续存与维系,强调对身体实践技艺的传承,因此场景理论具有特定的研究优势。 2. 人员群体异化的认知性困境、物理设施僵化的发展性困境、空间结构退化的结构性困境、实践活动弱化的操作性困境是民间体育游戏发展困境的主要原因。场景转向是民间体育游戏创新性发展的路径选择,要素呈现是民间体育场景游戏模式创设的实现逻辑。文化空间理论的本体论、互动仪式链理论的认识论、质性研究的方法论、人的全面发展思想的价值论是民间体育游戏场景理论模型的建构基础;理论与实践相促进、全面与具体相推动、创新与固本相结合是民间体育游戏场景理论模型建构的指导原则。 3. “民间体育游戏场景构成框架”由人员群体(social groups)、物理设施(physical objects)、空间结构(spatial structures)、实践活动(practical activities)组成。在场景逻辑下,支持与约束、生产与消费、调节与反馈是场景运行的主要机制。民间体育游戏场景理论模型由4项初级构成要素、99项次级构成要素组成。其中,人员群体、物理设施、空间结构和实践活动是初级构成要素的主要内容;人员群体由2人、3人等4项次级构成要素组成;物理设施分为传统设施和现代设施,传统设施由皮筋、手帕、彩绸等18项次级构成要素组成,现代设施由垫子、球拍、气球等16项次级构成要素组成;空间结构分为无障碍、有障碍(平面)和有障碍(立体),有障碍(平面)由横线、方格、圆圈等10项次级构成要素组成,有障碍(立体)由锥桶、挡板、跳箱等9项次级构成要素组成;实践活动分为静力型、周期型和非周期型,静力型由静坐、托住、夹紧等10项次级构成要素组成,周期型由爬行、行走、跑步等18项次级构成要素组成,非周期型由猜拳、踢出、夺取等13项次级构成要素组成。 4. 新时代、新歌谣、新游戏是场景化跳皮筋的革新导向,其主要动作为:点(外点、内点),跨(跨进、跨出),跳(跳进、跳出),踩(单踩单线、单踩双线、双踩单线、双踩双线),叠(单脚左叠、单脚右叠、双脚左叠、双脚右叠),压(正压、反压),绕(前绕、后绕),勾。场景游戏转盘包是在理论模型指导下以要素呈现为引领创制的新游戏模式,由场景游戏转盘和场景游戏礼包组合而成。规定动作、匹配设施、结合歌谣、示例教学是场景实现的内容载体。民间体育场景游戏完成了去中心化的游戏态度转变,激发了游戏者的游戏活动积极性,促进了游戏者体育行为与观念的养成,提高了家长的游戏活动意识,从人的全面发展角度实现了民间体育游戏的多重价值。 基于人文社科视角并结合多学科理论方法的场景研究目前在国内仍处于起步阶段,虽然本文完成了对民间体育游戏场景理论模型的阶段性研究,但在理论饱和度、案例样本量和研究方法上仍存在一定局限,伴随对场景研究的不断深入与拓展,在与虚拟现实(VR)、增强现实(AR)等技术深度融合下的场景游戏应用范围可逐渐从现实走向虚拟,民间体育游戏场景的理论架构和实践应用会持续获得强化充实。一条以场景革新为导向,以全面发展为目标,以多维评价为依托的游戏场景应用之路将逐渐形成与扩大。 |
外文摘要: |
Folk sports games, as a component of Chinese traditional culture, are an indispensable part of human production and life, have made important contributions to the healthy growth of human beings and the diversity of world culture. Strengthening the study of folk sports games is an effective way to enrich the diversity of human culture, an important way to enrich the field of sports research. Although the existing research has contributed abundant theoretical results, due to the historical limitations of the research, it is still necessary to conduct in-depth analysis on the cultural connotation and development path of folk sports games. The theory of scenes provides a new angle of view for the development of China's cultural heritage, it is a pity that the unique and rich scenes of folk sports games have not attracted due attention. The cultural value of the scenes theoretical model and its dominant role in promoting the theoretical research and practical development of folk sports games have not been fully explained. Therefore, this study can not only improve the ontology theory of folk sports games from the theoretical level, but also contribute a theoretical analysis tool with both localization and universality from the practical level, and also provide a practical basis for the innovative development of folk sports games. Based on the theory of scenes, this studies from three aspects: basic analysis, theoretical modeling and case application, using qualitative text analysis, expert interview, Delphi and case study. Firstly, based on the definition of the concept, the concept of folk sports games is standardized, the similarities and differences between field and scenes in the research of folk sports games are analyzed, and the specific advantages of scenes theory are demonstrated; Secondly, based on the theory of scenes , analyzes the main causes of the development dilemma of folk sports games, and expounds the construction basis and guiding principles of the theoretical model; Then, it constructs the "framework of folk sports game scenes", discusses the operation mechanism of scene elements, and explores the elements of the theoretical model of folk sports game scenes; Finally, under the guidance of the theoretical model, the scenes innovation of the rubber band skipping game and the creation of the new mode of the scenes game turntable are realized. Completed the verification of the above game practice effect and feedback of the application. The main research conclusions are: 1. Folk sports games are circulated in the lives of the people, using physical exercise as the basic method, and with entertainment and educational significance, which has not been highly organized, institutionalized, and professional. A game scenes is a total spatial structure related to game activities that can bring players practical activities in the game, a scene game is a specific creation and application under the guidance of the constructed scene model framework. The field theory mainly examines the social attributes of intangible cultural heritage space, emphasizes the relationship system, and understands the social essence as the interaction of various factors. Influenced by social capital, the subjectivity of various factors is more prominent. The theory of scenes strengthen the cultural significance of the game space, pays attention to the intersubjectivity of various elements, takes the same values as the main link of the personnel group, and forms the integration mode of organic unity. Because the protection of folk sports games pays more attention to the continuation and maintenance of excellent cultural heritage, and emphasizes the inheritance of physical practice skills, the scene theory has specific research advantages. 2. The main reasons for the development dilemma of folk sports games are the cognitive dilemma of personnel group alienation, the developmental dilemma of rigid physical facilities, the structural dilemma of spatial structure degradation, and the operational dilemma of weakening practical activities. Scene turn is the path choice for the innovative development of folk sports games, and element presentation is the realization logic of the creation of folk sports scene game mode. The ontology of cultural space theory, the epistemology of interactive ritual chain theory, the methodology of qualitative research, and the axiology of people's all-round development are the basis for the construction of the theoretical model of folk sports game scene; the guiding principles for the construction of the theoretical model of folk sports game scene are the promotion of theory and practice, the promotion of comprehensive and concrete, and the combination of innovation and solid foundation. 3. The framework of folk sports game scenes is composed of social groups, physical objects, spatial structures and practical activities. Under scene logic, support and constraint, production and consumption, regulation and feedback are the main mechanisms of scenario operation. The theoretical model of folk sports game scene consists of 4 primary elements and 99 secondary elements. Among them, social groups, physical objects, spatial structures and practical activities are the main contents of the primary elements; personnel group is composed of 4 secondary elements; physical facilities are divided into traditional facilities and modern facilities, traditional facilities are composed of 18 secondary elements, such as rubber band, handkerchief and colored silk, and modern facilities are composed of 16 secondary elements, such as mat, racket and balloon The spatial structure is divided into barrier free, barrier (plane) and barrier (three-dimensional), barrier (plane) is composed of 10 secondary elements such as horizontal line, square, circle, and barrier (three-dimensional) is composed of 9 secondary elements such as cone barrel, baffle and jump box; the practical activities are divided into static type, periodic type and non periodic type, and the static type is composed of sitting and holding The periodic type is composed of 18 secondary elements such as crawling, walking and running, and the non periodic type is composed of 13 secondary elements such as guessing, kicking and seizing. 4. New era, new ballad and new game are the innovation direction of scene rubber band skipping, the main actions are point (outside point and inside point), stride (step in and step out), jump (jump in and jump out), step (single step on single line, single step on double line, double step on single line and double step on double line), fold (single foot left fold, single foot right fold, double foot left fold, double foot right fold), press (positive pressure and negative pressure), wrap (forward and backward), hook. Prescribed action, matching facilities, combining ballads and example teaching are the content carriers of scene realization. Scene game turntable package is a new game mode created under the guidance of theoretical model and guided by element presentation, which is composed of scene game turntable and scene game gift package. The game of folk sports scene has completed the change of decentralized attitude, stimulated the enthusiasm of players, promoted the cultivation of players' sports behavior and concept, improved parents' awareness of game activities, and realized the multiple values of folk sports games from the perspective of people's all-round development. Based on the perspective of humanities and social sciences and combined with multidisciplinary theoretical methods, the study of scenes is still in its infancy in China. Although this paper has completed the stage research on the theoretical model of folk sports game scenes, there are still some limitations in the saturation of the theory, the sample size of the case application, and the research method. With the continuous deepening and expansion of scene research, the application scope of scene games under the deep integration of virtual reality and augmented reality technologies can gradually move from reality to virtual, and the theoretical framework and practical application of folk sports game scenes will continue to be strengthened and enriched. A scene game application road that is oriented to scene innovation, takes comprehensive development as the goal, the road of game scenes application based on multi-dimensional evaluation will gradually form and expand. |
参考文献总数: | 328 |
作者简介: | 在学术研究方面,宋博同学以第一作者身份在北京体育大学学报、体育文化导刊、中国老年学杂志等期刊上发表(含录用)学术论文4篇;参加国内外学术会议10余场,积极进行学术交流与报告。 |
馆藏地: | 图书馆学位论文阅览区(主馆南区三层BC区) |
馆藏号: | 博040301/21003 |
开放日期: | 2022-06-08 |