中文题名: | 基于证据中心的尽责性卡牌游戏测评工具开发 |
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保密级别: | 公开 |
论文语种: | chi |
学科代码: | 045400 |
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学生类型: | 硕士 |
学位: | 应用心理硕士 |
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学位年度: | 2024 |
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研究方向: | 心理测量与人力资源管理 |
第一导师姓名: | |
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提交日期: | 2024-06-17 |
答辩日期: | 2024-05-21 |
外文题名: | DEVELOPMENT OF A CONSCIENTIOUSNESS CARD GAME ASSESSMENT TOOL BASED ON EVIDENCE-CENTERED DESIGN |
中文关键词: | |
外文关键词: | Gamified Assessment ; Conscientiousness ; Personality Assessment ; Evidence-Centered Design |
中文摘要: |
本研究旨在探讨游戏化测评在测量尽责性这一人格特质方面的有效性。尽责性作为影响工作绩效、组织公民行为和反生产行为的关键人格因素,其有效测量对于组织人才选拔具有重要意义。研究聚焦于近年来备受关注的游戏化测评方法,旨在探索基于证据中心的游戏化测评工具的设计路径,并结合中国企业职场背景开发了一款名为“小可升职记”的 用于测量尽责性的游戏化测评工具。该工具在游戏设计阶段融入了叙事、阶段、积分、人物角色图片等游戏元素,遵循 Krath 等人(2021)提出的游戏化设计基本原则,旨在为用 户提供清晰的目标、简洁易操作的用户体验,并通过积分和阶段等游戏元素提供即时反馈 和正强化。研究一完成了游戏脚本开发并收集了 206 份有效数据,结果表明本研究所开发 的游戏脚本具有良好的信效度。研究二在研究一游戏脚本基础上开发了游戏程序,并对开发出的“小可升职记”这一游戏化测评工具进行信效度检验,对 128 份有效数据分析结果表明,该工具在测量尽责性方面具有较好的信效度。本研究结果为游戏化测评工具的开发和应用提供了实证支持;此外,研究所开发的游戏框架在一定程度上改善了先前很多研究中提到的游戏化测评工具成本高的问题,并具有较强的可复用性。本研究也存在一些不足之处,例如游戏化过程可能会影响测验构念,个体差异可能对游戏化测评结果产生影响,以及应用场景和游戏设计的可玩性等方面仍需进一步改善。未来研究可以进一步操纵游戏元素,探讨个体差异对游戏化测评工具的影响,并优化游戏设计以提高其可玩性和适用性。总的来说,本研究为尽责性这一人格特质的测量提供了较为有效的游戏化测评工具。 |
外文摘要: |
This study aims to investigate the effectiveness of gamified assessment in measuring the personality trait of conscientiousness. Conscientiousness, as a key personality factor affecting work performance, organizational citizenship behavior, and counterproductive behavior, its effective measurement holds significant importance for organizational talent selection. The study focuses on the gamified assessment method that has gained increasing attention in recent years, exploring the design path of a gamified assessment tool based on the evidence-centered design (ECD) framework, and developing a gamified assessment tool named "Xiao Ke's Career Ascension" for measuring conscientiousness in conjunction with the Chinese corporate workplace context. The tool incorporates narrative, stages, points, and character images as game elements in the game design stage, following the basic principles of gamified design proposed by Krath et al. (2021), aiming to provide users with clear goals, a simple and easy-to-operate user experience, and offering immediate feedback and positive reinforcement through points and stages. Study 1 completed the development of the game script and collected 206 valid data, indicating that the game script developed in this study has good reliability and validity. Study 2 developed the game program based on the game script of Study 1 and conducted validity testing on the developed "Xiao Ke's Career Ascension" gamified assessment tool, analyzing 128 valid data sets. The results indicate that the tool has good reliability and validity in measuring conscientiousness. The study's findings provide empirical support for the development and application of gamified assessment tools. Additionally, the game framework developed in this study has partially addressed the high cost issue of gamified assessment tools mentioned in many previous studies and has strong reusability. However, there are also some limitations in this study, such as the potential impact of the gamification process on the construct validity of the test, the influence of individual differences on the results of gamified assessment, and the need for further improvement in application scenarios and game design playability. Future research can further manipulate game elements, explore the impact of individual differences on gamified assessment tools, and optimize game design to enhance its playability and applicability. Overall, this study provides a relatively effective gamified assessment tool for measuring the personality trait of conscientiousness. |
参考文献总数: | 78 |
馆藏号: | 硕045400/24065 |
开放日期: | 2025-06-18 |